{"id":978318,"date":"2025-08-11T11:14:50","date_gmt":"2025-08-11T15:14:50","guid":{"rendered":"https:\/\/www.denofgeek.com\/?p=978318"},"modified":"2025-08-11T11:14:51","modified_gmt":"2025-08-11T15:14:51","slug":"under-night-in-birth-ii-sysceles-team-fighting-game-growth","status":"publish","type":"post","link":"https:\/\/www.denofgeek.com\/games\/under-night-in-birth-ii-sysceles-team-fighting-game-growth\/","title":{"rendered":"Under Night In-Birth II [Sys:Celes] Team Reflects on the Fighting Game&#8217;s Epic Growth"},"content":{"rendered":"\n<p>While fighting game franchise <em>Under Night In-Birth<\/em> has been around since 2012, the series is really gathering momentum globally, particularly in North America, with its 2024 installment <em>Under Night In-Birth II [Sys:Celes]<\/em>. Developed by French-Bread and published by Arc System Works, the sequel has been praised for its gorgeous art style, fast-paced and unique combat mechanics, and the continuation of the fantasy tales centered on a magical conflict between Voids and In-Births. Powering the epic stakes and high speed brawls is a rocking original soundtrack by the composer Raito, who has been with the fighting series since the beginning.<\/p>\n\n\n\n<p>More than just significantly upping the technical presentation for modern platforms, <em>Under Night In-Birth II<\/em> refined and added several major gameplay changes, including improved online performance and inputs, particularly with special moves. Continuing the Hollow Night saga from previous titles, the sequel also adds many new characters, most notably the fearsome antagonist Kuon the Aeon, with more added through DLC seasons. With <em>Under Night In-Birth II [Sys:Celes]<\/em> a main stage competition game at Evo 2025, <em>Den of Geek<\/em> interviewed director Kamone Serizawa and composer Raito at the event about the game a year after its launch.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div data-nosnippet=\"true\"><iframe loading=\"lazy\" title=\"[UNI2]Izumi Reveal Trailer - UNDER NIGHT IN-BIRTH II Sys:Celes\" width=\"500\" height=\"281\" class=\"js-lazy\" data-src=\"https:\/\/www.youtube.com\/embed\/N8AnJfWfbV0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>\u201cWith <em>Under Night<\/em> being around for 13 years, when it first started, it was being played in arcades. It was a unique player spirit that was there, a passion that grew out of a small arcade community. After it was released to consoles, then it became more accessible to the international community,\u201d Serizawa observes about the fan base\u2019s steady growth since its early days. \u201cAs the series progressed and we released new iterations, there was sort of a back-and-forth, with Japan looking globally at the hype and getting hyped themselves. It was a constant back-and-forth hype exchange. We\u2019re really excited that we\u2019re able to continue this exchange globally.\u201d<\/p>\n\n\n\n<p>At the core of <em>Under Night In-Birth<\/em>\u2019s expansive cast is the franchise\u2019s protagonist Hyde Kido, a high schooler who falls into the supernatural war after being attacked by a Void. For Raito, Hyde was the cipher from which he unlocked how to compose for the franchise\u2019s soundtrack, naming him as his personal favorite character. However, the process to develop the rock operatic overtures that became synonymous with the <em>Under Night In-Birth<\/em> sound and atmosphere was not an overnight flash of inspiration.<\/p>\n\n\n\n\t\r\n\n\t\t<div class=\"ad-dog__cnx-container\"><script id=\"0270c398a82f44f49c23c16122516796\">\n\t\t\tcnx.cmd.push(function() {\n\t\t\t\tcnx({\n\t\t\t\t\tplayerId: \"106e33c0-3911-473c-b599-b1426db57530\",\n\t\t\t\t\t\n\t\t\t\t}).render(\"0270c398a82f44f49c23c16122516796\");\n\t\t\t});\n\t\t<\/script><\/div>\n\t\n\n\n<p>\u201cIn the beginning, I struggled a lot in composing the music, especially Hyde\u2019s theme, which is very important. Delivering the theme of the entire game and atmosphere, this is a trial and error that took me over a year to accomplish. It was hard, but once it came out and reached the fans, I felt that it was accepted by the fans and they really loved it,\u201d Raito recalls. \u201cNow, I feel like we\u2019re on the same page, as far as the fans, the players, and myself for what we want the music to sound like. Coming to <em>II<\/em> and being able to continue this process, I really like we\u2019re sharing this experience and understanding this vibe that we created together.\u201d<\/p>\n\n\n\n<p>With the story being a particularly important part of <em>Under Night In-Birth<\/em>\u2019s appeal, the character of Hyde was also the driving force behind developing the narrative for <em>[Sys:Celes]<\/em>. While the sequel\u2019s primary antagonist of Kuon had been determined by the development team relatively early on, it was decided that Hyde should have a particularly personal reason to take down this evil enemy. To up the ante, as well as welcome new players to the franchise, the team created a bevy of new playable characters for the sequel, each bringing their own unique twists in narrative and gameplay to the series.<\/p>\n\n\n\n<p>\u201cHyde, in the previous installments, was once defeated by Kuon. In <em>II<\/em>, we decided to put him on this path of revenge. Through this path of revenge, we see him grow as well. Having that solid storyline with Hyde was very important, not just for existing players, but also for new players, to have some development and see a good story,\u201d Serizawa explains. \u201cWe introduced a bunch of new characters, designing them in a way that\u2019s appealing but aren\u2019t necessarily too complex. They may be easier to get into, but there\u2019s still depth and appeal to the characters.\u201d<\/p>\n\n\n\n<p>Whether it\u2019s Raito\u2019s guitar-driven and sumptuous score or the unique gameplay mechanics that sets it apart from other Arc System Works games, the future of <em>Under Night In-Birth II [Sys:Celes]<\/em> is looking bright. The game\u2019s inaugural DLC season has added its third character, Izumi, this month, while the game\u2019s audience and supportive community continues to grow worldwide. And through all the changes and the launch of its ambitious sequel, the creative team is grateful that the franchise is able to captivate the main stage audience for its second year in a row.<\/p>\n\n\n\n<p>\u201cI just want to say thank you to all the players who are playing <em>Under Night In-Birth II<\/em> and enjoying it,\u201d Serizawa declares. \u201cFrom [the first] <em>Under Night<\/em> to <em>II<\/em>, there were a lot of changes that were introduced, but I\u2019m happy to see that the old fans are still sticking around and we\u2019ve really expanded the community as well. So I\u2019m really happy to see them.\u201d<\/p>\n\n\n\n<p><em>Developed by French-Bread and published by Arc System Works, Under Night In-Birth II [Sys:Celes] is available now for PlayStation 5, PlayStation 4, Nintendo Switch, and PC. The game\u2019s latest DLC character, Izumi, will be available August 19.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While fighting game franchise Under Night In-Birth has been around since 2012, the series is really gathering momentum globally, particularly in North America, with its 2024 installment Under Night In-Birth II [Sys:Celes]. Developed by French-Bread and published by Arc System Works, the sequel has been praised for its gorgeous art style, fast-paced and unique combat [&hellip;]<\/p>\n","protected":false},"author":35,"featured_media":978320,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"dog_exclude_from_homepage":false,"dog_do_not_display_featured_image":false,"dog_external_link":"","dog_product_price":0,"dog_product_button_label":"Buy 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Thousands of fighting game fans from all over the world would have crammed themselves into a Las Vegas arena to scream along with Cell\u2019s intro animation from Dragon Ball FighterZ. 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Atop a glassy shimmer of blue, various slaves, gladiators, and would-be champions make splashes of vibrant crimson and muddy rouge every time a clipped arrow sends them tumbling into the deep. 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Amy Pascal's (Spider-Man: Far From Home) Universal Pictures-based banner Pascal Pictures will produce along with Peter Gethers. 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